Project Firestart 
Platform: Commodore 64
Genre: Shoot 'em Up, Action, Adventure
Gametype: Licensed
Release Year: 1989
Developer: Dynamix
Publisher: Electronic Arts
Players: 1
Programmer: Darek Lukaszuk, Paul Bowman, Rich Rayl
Musician: Alan McKean
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Description

Due to the scarcity of raw materials on Earth, they try to gain resources on the moon Titan. But there is a hostile climate. As no human is able to work in this surrounding, a life form should be created, which does not get harmed by these conditons. The "Prometheus" - a research ship which contains the most modern genetic engineering lab named "Firestart Labs" - is sent towards Saturn.
The researches finally succeed in creating the desired creature. After further research several prototypes are generated. But suddenly the radio contact to the "Prometheus" is cut. As already great heaps of money had been invested in this project, the government wants to solve this incident. Therefore it sends their best agent, Jon Hawking, to the "Prometheus". He is instructed to re-establish the contact to Earth or at least to secure the result of the researches.

Excerpt from Jon Hawkin's report:
Time: 12th September 2061... 
Place: Orbit of the saturn moon Titan... 
My name is Hawking, Jon Hawking. Chief Ricker has just acquainted me with the top-secret-info about the Firestart Project and its results. As S. I. agent I have now the mission to fly to the Prometheus, find a video tape about the genetic experiments and after activating the self destruction mechanism make a bolt for it as fast as possible. At the latest after two hours I have to contact Earth, otherwise the Prometheus will be destroyed with me by remote control. Nice prospects – I love this type of missions. So, there is no time to lose, let’s start.

Some hours later 
I just docked my glider to the Prometheus and find myself in the first floor in front of a lift, equipped with a super-modern laser gun. Now the time starts running, so up into the second floor. When leaving the lift here, I face a horrific sight. In front of me lies a crew member covered in blood, or what is left of him. With his last strength he was able to write the word DANGER to the wall and then his life ended. I am assailed by a mixture of pity, horror, fear and hatred. At least I know now that I have to expect the worst. So let’s go on, but careful! As the command centre is usually at the topmost, I will first look for another lift. Via corridor A I get to corridor C, where there are even two lifts. I enter one of them, choose the fourth floor and go up. But as I cannot find anything important there, I try the third floor. But the view that I get there exceeds my pain threshold extremely ....

Design

After a short intro (to view the full prelude you have to be a bit patient, it follows after the ticker), the game starts in the airlock of the research ship. The player takes over the role of the agent now. "Project Firestart" is a typical action-adventure, you steer a figure through the different rooms, have to look permanently for the weapon and ammunition supply, solve puzzles, take care of the wounds, find hints in the shape of computer logs and are coping with everything on your own. After a short time the player meets the first genetic mutants and they prove to be very resistant against the own laser fire . . .

Scary mood as in "Aliens" arises on the domestic monitor. Dense atmosphere, good graphics (only the scrolling judders a bit), fluent animations and fitting sound make shiver send down the player's spine. If you are not disturbed by detailled graphics of monster victims and have no sensitive soul, you can look forward to a sophisticated action-adventure with a well-thought plot and surprising twists in the story.

Controls

With the joystick you determine your moving direction and the shooting direction of your laser. Simply press the stick into the direction into which you want to go or shoot and press the fire button to release the weapon.
If questions as e.g. "Open Door?", "Close Door?", "Use Elevator?", are shown, use the joystick to choose and press the fire button to confirm.

 I    = Inventory
This command shows the type and the energy level of your weapons. It also shows all other items that you carry.
C   = Change Weapons
With this command you can (if you carry more than one weapon) swap your weapons if the active weapon has only little or no energy.
M   = Music off/on
S   = Sound effecs off/on
P   = Pause on/off
D   = Disk commands

The submenu appears with the commands "Format", "Save", "Load" and "Restart".
Format - prepares a disk to be used with the save command. To format a disk, remove the game disk from the drive and insert a new disk. Caution! During this process all data on the disk will be erased.

Save - With this command you can save the status of the game at any time. Up to five game statuses can be saved on a disk previously prepared with the "Format" command.
Load - With this command you can load a previously saved game status (with the command "Save") any time and continue playing.
Restart - Aborts the current game and allows you to restart.

Display

Arrows on the ground show doors, that cannot be seen due to the perspective design.
In the lower third the following information is shown (from left to right):
Health: The health status can be improved through first-aid kits.
Loading status of the laser: The current laser status is always shown.
Time and countdown: After the self-destruction has been activated, the countdown is shown here.
Joystick icon: It is shown when the joystick is active, i.e. when no cut scenes are shown.
Text line: It is at the lower rim of the screen. Here questions, conversations, messages and the inventory are displayed.

Basics

You cannot carry more than two lasers at the same time.
Lasers are always active only against one target.
You cannot run and use the laser at the same time.
You cannot put away a laser or change it as long as it still contains energy.
The health status can be improved through first-aid kits.
Search all bodies, although this is a bloody issue. You will find important items there. To search a body (or terminals, weapon cupboards, etc.) stand as close as possible next to it. In the text line will be displayed what you have found.

Find the radio terminal and stay in contact with your base. If you do not get in touch, it can happen that your death is assumed.
Find the access terminals for the onboard computer. You can get important information over it, which you will not find anywhere else.
The overview map of the Prometheus

Tips:

Mutants turn out to be resistant against laser fire - you have to hit them four to five times, before they meet their maker! So at the start you should better go and search for a more effective weapon.
As you can only carry two lasers at the same time, the second recommended weapon is a plasma laser.

In the "Med-Lab" there is an energizer that brings back lost health points (works more than once in contrast to the first-aid kits).
During his mission Hawking finds out, that there er still survivors: Marry, who is in cold sleep and who you need to rescue, and the intransparent Annar - he emerges as traitor and sabotages the different facilites of the Prometheus.

The aim of the adventure is to find the video tape with the scientific material, rescue a woman named Marry and leave the Prometheus yourself before the self-destruction is triggered.
There are different ways of solving the game.

Miscellaneous

"Project Firestart" was only released for the C64. Despite the great success and the big praise of the critics the game was not converted to other systems.
This action-adventure reminds of the movie "Aliens" concerning the plot and concerning the gameplay of "Resident Evil".

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Description from the packaging:

More than a game...
A horror movie in outer space!
The Monster: Bred for the mines... with an appetite for flesh.
The Hero: Terminator or doomed fool? You decide.
The Damsel in Distress: Sleeping, unaware, and most likely dead.
An action-packed race against time!
Battles to the death aboard a doomed, blood-smeared ship.
A genetic experiment out of control... and on the prowl!
Tragic results if you fail!
4 Disk sides. Tension-building musical score and sound effects. Pans, close-ups, fades, montage...just like a movie. Includes a map of the ship.


http://www.c64-wiki.com/index.php/Project_Firestart
